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ck3控制台怎么打开?【控制台指令大全】

来源:game773整合 作者:773游戏

  ck3又名十字军之王3,是一款策略性非常强的游戏。游戏中玩家通常需要借助ck3控制台指令大全提升游戏体验。下面是ck3控制台怎么打开的相关内容,文章中收录了一些玩家可能会遇到的秘籍指令代码!

ck3控制台怎么打开

news/202312/48e167de35d566a187728c2515c275d8_n.jpg

  一、控制台打开方法

  1、是在Steam上打开游戏属性

  点击设置启动项。输入命令“ -debug_mode”(不带引号)。

  进入游戏按~即可打开控制台。

  2、是找到游戏根目录

  找到游戏启动文件,右键发送桌面快捷方式,右键快捷方式打开属性面板;

  在属性面板中找到目标栏,在其中路径最后按空格添加 “ -debug_mode”(不带引号);

  进入游戏,即可打开控制台。

ck3控制台指令大全

  二、控制台指令大全(CTRL+F快速搜索)

  1、常用秘籍

  Quick Imprison

  Make hate me

  Make love me

  Take Title and Vassals

  Add to court

  Give Secrets to court

  Set up Secrets in entire Realm

  Add Weak Hook

  Add Strong Hook

  Add Character Weight

  Remove Character Weight

  Make like me

  Make dislike me

  Make Lover

  Make Rival

  Make Friend

  Learn Secrets

  Expose known Secrets

  Take Title

  Get Claim

  Launch natural Crusade

  Start Great Holy War

  2、其他秘籍

  tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial开启教程

  tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial关闭教程

  tutorial.debugwindow - Shows the tutorial debug window显示教程调试窗口

  event [eventid] [character] - Trigger an event for a character为角色触发事件

  debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。

  test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。

  discover_innovation(add_innovation) - Discover an innovation for a character's culture探索角色文化的创新

  discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture探索当前对角色文化着迷的创新

  join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)加入一个时代(以及之前的所有时代)

  discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)发现一个时代(以及时代本身)的所有创新

  discover_all_eras [character (optional)] - Discover all eras and all innovations探索所有时代和所有创新

  set_faith [faith] [character (optional)] - Sets the faith of a character设定角色的信仰

  dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty在所处的朝代中提升声望

  gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks赋予王朝所有特权(默认为当前所扮演角色的王朝)

  log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined记录所有尚未定义loc键的游戏概念

  kill [character (optional)] - Kill a character (currently played character by default)杀死一名角色(默认为当前扮演角色)

  gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks赋予一名角色所有特权(默认为当前扮演角色)

  add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk赋予一名角色一项特权(默认为当前扮演角色)

  instant_birth - Toggles if children should be born instantly or as normal开/关是否要立即或正常生育子女

  AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like使AI宣战(根据正常权重),绕过所有步调检查等

  generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty为此角色生成一个CoA,将其视为王朝替补

  add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith在一种信仰中加入一项教义

  remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith从一种信仰中移除一项教义

  add_realm_law [law] [character(optional)] - Adds a realm law增加一项领域法

  add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law增加一项领域法,跳过成本和效果,以及当前法律的废除效果

  set_culture [culture] [character(optional)] - Sets the culture of a character设定角色的文化

  change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith改变信仰的热情

  add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret向角色透露一项机密(默认为当前扮演角色)

  change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital更改一个县的发展水平,默认为首都

  faction_spawn [faction_type] - Spawns a faction of the specified type产生指定类型的派系

  faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type设置指定类型的首个派系的不满

  faction_demand [faction_type] - The first faction of the specified type sends its demand指定类型的首个派系发出其需求

  dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'将该池有关的统计信息转存至'logs/pool_stats.csv'

  dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'将该池有关的统计信息转存至'logs/character_creation_stats.csv'

  fast_tick - Faster ticking (lower frame rate)每天加快(帧率降低)

  instamove(quickmove) - units move one province each day一个省的单位移动

  supress_messages - Toggle if all messages (toasts/notifications) should be suppressed开/关是否要屏蔽所有消息(提示/通知)

  dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date为当前日期的所有书签字符写入人像数据

  print_ai_timings - Prints profiling data about ai显示关于ai的分析数据

  Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh清除人像缓存。强制所有人像刷新

  portrait_editor(pe) - Open the portrait editor打开人像编辑器

  spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position在光标位置生成指定实体

  clearspawnedentities - Clears entities spawned with spawnentity command清除使用spawnentity命令生成的实体

  MapOb-jects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map ob-jects为游戏的地图对象生成定位器

  MapOb-jects.Debug - Prints out map ob-ject debug information显示地图对象调试信息

  Camera.Debug - Prints out camera debug information显示相机调试信息

  Camera.Save - Save camera position保存相机位置

  Camera.Load - Load camera position加载相机位置

  Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a.jpg of the map with a specific color mode使用特定的颜色模式保存地图的

  Adjacencies.Rebuild - Rebuild all adjacencies重建所有邻接关系

  spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions在2个位置之间生成指定的行

  clearlines - Clear lines清除行

  SplineNetwork.GenerateAssets - Undefined未定义

  shader_debug - Undefined未定义

  compoundnodeeditor - Compound Node Editor复合节点编辑器

  particleeditor - Particle Node Editor粒子节点编辑器

  script_docs(script_documentation) - Prints script documentation显示脚本文档

  settings - Spawns a settings GUI生成设置GUI

  screenshot - Take screenshot屏幕截图

  tweak - Spawns a tweaker GUI生成系统优化GUI

  textureviewer - Texture Viewer纹理查看器

  texturelist - Texture List纹理列表

  tools.skins - Skin Editor皮肤编辑器

  3dstats - Toggles 3D Stats开/关3D统计

  audio.list_events - List audio event列出音频事件

  audio.play_event [Audio event] - Play audio event播放音频事件

  audio.cpu_info - Shows current cpu usage显示当前的CPU使用情况

  vsync - Toggle main swapchains vsync切换主交换链垂直同步

  gfx.reloadtexture - Reload textures重新加载纹理

  rendertype - Reports what render backend is used报告所使用的渲染后端

  Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads设置或获取任务线程数

  CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).模拟崩溃(会导致游戏退出)。

  CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.删除X天前的本地崩溃转储。

  gfx.skin - Select active gfx skin选择现存gfx皮肤

  Dockables.Create [Dockable name] - Create dockable创建可停靠

  Dockables.CreateLayout [Dockable layout name] - Create dockable layout创建可停靠布局

  gui_editor - Spawns gui editor生成GUI编辑器

  DumpDataTypes - Dumps the registered data types转储已注册的数据类型

  map_editor - Toggle map editor开/关地图编辑器

  Music.StopTrack - Stops the currently playing track停止当前播放的曲目

  Music.Weight - Shows or sets the current weight of the music system显示或设置音乐系统的当前权重

  Music.PlayTrack [track name] - Plays the specified track播放指定的曲目

  Music.Reset - Resets the music system重置音乐系统

  Debug.Achievements.ResetAll - Locks all achievements again再次锁定所有成就

  explorer - Shows an ob-ject explorer window显示一个对象浏览器窗口

  add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle将xp添加到所有生活方式中

  add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

  add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

  add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

  add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

  add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

  switchlanguage [language name] - Reload localization files and switch language重新加载本地化文件并切换语言

  reload [file name] - Reloads assets重新载入assets文件

  time - What time is it?现在是几点?

  minidump [file path] - Creates a minidump创建一个小型转储

  crash - Cause the application to crash导致应用程序崩溃

  debug_mode - Toggles debug mode切换调试模式

  release_mode - Toggles release mode切换释放模式

  GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window

  GUI.ClearWidgets - Clear dummy widget清除虚拟小部件

  helplog - Print out all console commands to game.log file.在game.log文件中显示所有控制台命令。

  help [command name] - Print out all console commands or a specific command description.显示所有控制台命令或特定的命令描述。

  helphelp - Double Rainbow help.双彩虹协助。

  version - Prints the version to the console and the game log.在控制台和游戏日志中显示版本。

  tick_day [number of days] - Ticks any number of days勾选任意天数

  statistics - Logs statistics日志统计

  load [file name] - Load gamestate from savegame on disk从磁盘上的savegame加载gamestate

  test_save - Check save and load persistence检查存档和读档持久性

  save [file name] - Saves current gamestate to disk将当前的游戏状态保存到磁盘

  recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers重新计算修改器

  effect [{effect script}] - Execute effect执行效果

  run [{effect file}] - Execute effect file in /run在/run中执行效果文件

  trigger [{trigger script}] - Test trigger script测试触发脚本

  chat [Message] - Send chat message发送聊天消息

  play [Character ID] - Change played character更改扮演的角色

  observe(ob) - Start observing the game开始观看比赛

  hello [Character ID] - Show a character显示角色

  hello_history [Scripted history character ID] - Show a character from history显示历史人物

  show_title [Title tag] - Show a title显示头衔

  find_title [Title name] - Find a title查找头衔

  select_province [Province Id] - Select a province选择一个省

  change_culture [province id] [culture] - Change culture of a county改变一个县的文化

  merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture将同一种文化的所有县合并为一种新文化

  gold(cash,dough) [Amount] - Add gold增加黄金

  add_piety(piety) [Amount] - Add piety增加虔诚

  add_prestige(prestige) [Amount] - Add prestige增加声望

  give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character将头衔赋予指定角色

  add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title宣布该角色获得该头衔

  age() [Age] [Character ID] - Adds age to the current age在当前年龄基础上增加年龄

  historical_id(hist) [Character ID] - Shows the historical id of a character显示角色的历史ID

  add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character为角色添加特质

  secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in显示有关角色所涉及的所有秘密的所有信息

  remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character移除角色的特质

  pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant使角色怀孕

  redraw_coa - Redraw coat of arms重绘纹章

  yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day一天之内AI会肯定所有事件

  nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day一天之内AI会否定所有事件

  watch(ww) - Enables watch windows启用监视窗口

  aiwatch - Enables ai watch windows启用AI监视窗口

  ai_war_coordinator_watch - Enables AI war coordinator watch window启用AI战争协调员监视窗口

  loading_screen(ls) - Stays on the next load screen停留在下一个加载屏幕上

  error - Show errors in log在日志中显示错误

  test_message [type] [char_id/title_key/goto province_id] - Test sending a message测试发送消息

  gamelog - Show game log显示游戏日志

  know_schemes - Discovers all schemes target to the player发现所有针对该玩家的阴谋

  end_schemes - Ends all schemes target to the player结束所有针对该玩家的阴谋

  scripted_tests [pattern (optional)] - Run scripted tests运行脚本测试

  force_oos - Force OoS强制OoS

  event_queue - Print event queue debug显示事件队列调试

  event_counts - Print event debug counts显示事件调试计数

  combat [scenario] - Test a scripted combat scenario测试脚本化的战斗场景

  combat_test [scenario] [iterations] - Test a scripted combat scenario测试脚本化的战斗场景

  charinfo - Toggles the visibility of the character debug info.切换角色调试信息的可见性。

  print_randomlog - Prints the current randomlog.显示当前的随机日志。

  oos_dump - Dumps OOS info.转储OOS信息。

  output_terrain - Outputs province terrain file.输出行省地形文件。

  tick_development [Number of ticks] - Tick the spreading of development for X ticks勾选展开X刻度延展

  players - Lists all players on server列出服务器上的所有玩家

  kick [Player name] - Kicks a player with the given name踢出指定名字的玩家

  add_relation [relation name] [char01] [char02] - Adds a scripted relation添加脚本化关系

  remove_relation [relation name] [char01] [char02] - Removes a scripted relation删除脚本化关系

  add_stress [stress] [character id (optional)] - Add the value to existing stress增加现有压力值

  simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄)

  set_stress [stress] [character id (optional)] - Change stress to the value将压力更改为该值

  add_dread [dread] [character id (optional)] - Add the value to existing dread将值添加至现有恐惧

  set_dread [dread] [character id (optional)] - Change dread to the value将恐惧更改为该值

  set_focus [focus] ]character] - Set a focus for the character为角色设定焦点

  add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character为角色添加一个被甲武士团

  clear(clr) - Clear console.清除控制台。

  recalculate_succession [Character ID] - Recalculates the succession of a character重新计算角色的继承

  AI.Enable [Character ID] - Enables the AI of a character启用角色的AI

  AI.Disable [Character ID] - Disables the AI of a character禁用角色的AI

  set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character设定角色的外交

  set_martial [value] [character (optional)] - Sets the martial of a character设置角色的武术

  set_stewardship [value] [character (optional)] - Sets the stewardship of a character设置角色的管理

  set_intrigue [value] [character (optional)] - Sets the intrigue of a character设置角色的谋略

  set_learning [value] [character (optional)] - Sets the learning of a character设定角色的学问

  set_prowess [value] [character (optional)] - Sets the prowess of a character设置角色的勇猛

  change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character改变角色的外交

  change_martial [value] [character (optional)] - Changes the martial of a character改变角色的武术

  change_stewardship [value] [character (optional)] - Changes the stewardship of a character更改角色的管理

  change_intrigue [value] [character (optional)] - Changes the intrigue of a character改变角色的谋略

  change_learning [value] [character (optional)] - Changes the learning of a character改变角色的学问

  change_prowess [value] [character (optional)] - Changes the prowess of a character改变角色的勇猛

  clear_traits [character (optional)] - Removes all the traits of a character删除角色的所有特质

  clear_character_modifiers [character (optional)] - Removes all the modifiers of a character删除角色的所有修改器

  set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character为角色设置指定绰号

  remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character删除角色的绰号

  timer - Prints out debug timing info显示调试计时信息

  timer_start - Starts debug timing开始调试计时

  timer_restart - Restarts (resets and starts) debug timing重新启动(重置并启动)调试计时

  timer_reset - Resets debug timing重置调试计时

  timer_stop - Stops debug timing停止调试计时

  timer_dump - Dumps debug timing info转储调试计时信息

  Ct - Puts timer info in clipboard将计时器信息放入剪贴板

  instabuild(quickbuild) - Players build things instantly玩家立即建造

  verify_ai_path - Verify an AI unit's path验证AI单位路径


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